Digital Badge # 8
Chapter 9 : Expressing Creativity with Multimedia
Technologies
3 Concepts:
1) Powerpoint and Next Generation Tools
Powerpoint is by far one of the
most popular multimedia technologies used in the classroom. Teachers can use it
to share information on various topics. Students can create them as creative
projects to share with the class. Most schools create them to share important
information such as upcoming events, pictures from school celebrations, lunch
menus, and bus information. The information in the powerpoint can be enhanced
with different graphics, pop-ups, music, and charts/graphs. Most schools are
now using document cameras to display worksheets or small items that are
magnified on a large screen or SMART board. This chapter shares important
advantages and disadvantages to using Powerpoint. The popular disadvantage is
that students may become distracted or “zone out” from the presentation. The
popular advantage is that the text can be added to pictures, charts, graphs,
visuals, and other interesting additions. Powerpoints are also ways for students to display a collection of photographs.
2) Video in the
Classroom
Providing videos in the classroom
are great for students that are visual learners. Most teachers use video that
are about 5-10 minutes long to prevent students from not paying attention or getting
sidetracked. Most teachers can use the videos as a teaching tool to add to
their class presentations. Younger grades can use videos to enhance subjects
that students can get side tracked with such as math or language arts. Teachers
can also use videos to allow students to compare/contrast characters or
settings. Youtube is by far the most popular video hosting/sharing website. Students
can not only watch videos on different subjects, but they can also create and
upload their own videos! This is great for students that become interested in social
communications and who possibly want to pursue a career with it in the future.
The textbook suggests that teachers should pause and rewind videos often to
check for students understanding and to repeat information that might have been
missed.
Below is a video on Youtube that
shows a popular Kids scientist demonstrating what static electricity is.
3) Photo-taking and
Movie-making with Students
Digital media has become a very
popular tool in the most recent years of education. Students have access to
digital cameras and move programs that allow them to create, edit, and publish
photos and videos. Students are able to generate projects using photos and
videos to share information on a select topic. The students are able to
practice active learning by filming, acting, editing, and viewing. I would
encourage my students to create short commercials (group project) as an
assignment. The students could create a commercial advertising a topic or
taking a stand for a great cause. This assignment could be done with the use of
a digital video camera. Digital video camera are easy to use and allow users to
record and delete videos instantly. Students are able to learn about literacy
through digital cameras. The teacher can take pictures to document memories in
a class scrapbook. Younger grades could use classroom pictures to spell or
write different vocabulary words. Art students could use pictures to digitally
design graphics or images to use on the class website. English language
learners could use digital storytelling to explain where they came from and
what their culture is like.
Conclusion: This chapter explained how creativity and
technology could intertwine. Most of the programs/tools discussed can be used
for fun and for schoolwork. Powerpoints are such important performance tools
that can be used for group or single student presentations. Videos in the
classroom allow students to learn information in a comfortable and visual
setting. Students can also create their own videos to show their interest in an
important cause. The entire class could create a video to share what they have
learned throughout the year. This chapter showed that technology can be very
creative for students in numerous ways. This chapter will motivate students to
take an interest in other tools used on the computer and with other assisting
technologies.
Definitely keep video and images in mind when you develop your future lesson plans - there is so much available to support just about any content and visual literacy is crucial in helping students understand material.
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